Ezuri, Claw of Progress

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence393 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks9
Land ramp8
Other acceleration1
Commander Synergy+3
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines9
Counterspells5
Spot removal6
Graveyard hate1
Protection2
Mana Acceleration+13
Two-Color Powerhouse Lands (3)+11
Fetchlands4
Dual & shock lands4
Premium utility lands5
Utility lands7
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 tribal lords, 1 haste enabler, 2 evasion enablers+25
Commander Synergy+6
Synergy pieces6
Win conditions2
Combat threats3
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters27 cards

27 counter synergies. Grow your creatures over time for massive threats.

,,,,
Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Elf Tribal17 cards

17 elf creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.