Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(453 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Commander Synergy (1 groups)+12ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Tutors5
Draw engines3
Cantrips & burst draw11
Recursion2
Value engines2
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Graveyard hate2
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Synergy pieces5
Combat threats5
Token generators1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Consistency92Threats89Interaction85
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Ninja Tribal14 cards
14 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.