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1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
9 counterspells. Control the stack and protect key win conditions.
9 cantrips. Cheap spells that replace themselves for velocity.
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.