Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence194 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks5
Treasure generators1
Minor treasure1
Other acceleration1
Cantrips & burst draw15
Recursion3
Value engines6
Counterspells3
Artifact/enchantment removal2
Spot removal12
Stax & hate1
Protection6
Mana Acceleration (13 sources)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Basic lands3
+9
+9
+11
Combat Damage Synergy+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats6
Token generators1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Voltron (Commander)11 cards
This deck equips or enchants the commander to deal commander damage.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.3→3.2-0.1
BracketB2→B2
Vectors
Velocity
65→59
-6
Consistency
63→62
-1
Interaction
73→71
-2
Efficiency
54→57
+3
Lethality
65→68
+3
Card Changes
Added (11)
+5
+5
+2
+5
Removed (11)