Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(317 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Land ramp9
Other acceleration4
Treasure generators4
Tutors2
Draw engines5
Cantrips & burst draw7
Recursion3
Spot removal3
Board wipes3
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands10
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions5
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Consistency85Mana base82Speed81
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Impulse Draw14 cards
14 impulse draw effects. Exile and play cards from the top of your library.
Chaos12 cards
12 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.