Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(235 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Draw engines6
Cantrips & burst draw3
Wheels1
Value engines6
Spot removal8
Graveyard hate2
Board wipes3
Stax & hate1
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 5 evasion enablers+25ⓘ
Synergy pieces1
Combat threats5
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction79Threats73Mana base54
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Morph10 cards
10 morph creatures. Hide your threats face-down for surprise reveals.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.