Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(238 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks1
Mana dorks2
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines4
Artifact/enchantment removal1
Protection1
Two-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands6
Utility lands6
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 6 extra combats, 2 haste enablers, 1 damage multiplier+25ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Win conditions3
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 4
Speed84Mana base81Threats55
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Tap / Untap7 cards
7 tap/untap synergies. Generate extra value from activated abilities.
Extra Combats6 cards
6 extra combat effects. Attack multiple times per turn.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.