Restore / Tana, the Bloodsower

3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(238 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Artifact/enchantment removal1
Protection1
Combat Damage Synergy: token package, 1 token doubler, 6 extra combats, 2 haste enablers, 1 damage multiplier+25
Combo Commander: Tana, the Bloodsower+15

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.7 (Bracket 2)+Game Changers Bracket 4
Speed84Mana base81Threats55
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

Tap / Untap7 cards

7 tap/untap synergies. Generate extra value from activated abilities.

Extra Combats6 cards

6 extra combat effects. Attack multiple times per turn.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.