Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence411 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (2 groups)+10ⓘ
Heavy Curve (56% CMC 5+)+-10ⓘ
Fast mana7
+3
+2
Mana rocks4
Mana dorks1
Other acceleration4
Treasure generators2
Other2
Commander Synergy (2 groups)+7ⓘ
Tutors3
+4
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines5
Counterspells2
Spot removal9
Board wipes2
Stax & hate3
Protection1
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands6
+6
+6
+6
+5
+4
+4
Utility lands23
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
3 Combo Families (6 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (2 groups)+7ⓘ
Combo pieces7
Synergy pieces15
Win conditions7
Combat threats7
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats98Mana base85Speed61
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
✓
Extra turns 2
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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