Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Land ramp18
Other acceleration2
Treasure generators1
Commander Draw Engine (Korvold, Fae-Cursed King provides card draw)+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion9
Value engines5
Spot removal9
Board wipes5
Stax & hate4
Protection1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands6
+8
+8
+8
+5
+5
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands3
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+8
+9
+6
Combo Commander: Korvold, Fae-Cursed King+15ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Sacrifice outlets3
Drain effects1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base91Consistency89Speed81
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Reanimator9 cards
9 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.