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Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence290 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw7
Wheels1
Scry & Surveil1
Value engines1
Synergy support1
Counterspells2
Spot removal6
Board wipes4
Stax & hate2
Protection5
Two-Color Mana Base+17ⓘ
Two-Color Powerhouse Lands+2ⓘ
Premium utility lands2
Utility lands1
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces23
Combat threats6
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Tokens (Commander)26 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.