Miirym, Sentinel Wyrm

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Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence644 pts
Estimated win turn
T5best
T8typical
T10+contested
Vector breakdown
Commander Synergy+6
Heavy Curve−10
Fast mana4
Mana rocks5
Mana dorks3
Land ramp3
Other acceleration3
Other2
Commander Synergy+1
Tutors3
Draw engines7
Recursion1
Value engines5
Control Strategy+30
Counterspells7
Artifact/enchantment removal1
Spot removal3
Board wipes2
Stax & hate1
Protection6
Mana Acceleration+6
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands13
Basic lands3
3 Combo Families+31
Combat Damage Synergy+24
Commander Synergy+11
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats6
Token generators2
Clone effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+2-card combo + Speed 88 Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game changers 3
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Stompy / Big Mana24 cards

24 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal15 cards

15 dragon creatures detected. Tribal synergies can create powerful board states.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos3 total

  • 2-card combo · 1
  • +
  • 3-card combos · 2
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  • ++