Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(484 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Other acceleration5
Treasure generators1
Draw engines6
Cantrips & burst draw6
Recursion3
Value engines5
Other2
Control Strategy Bonus (19 interaction cards)+30ⓘ
Counterspells10
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands2
Taplands6
6 Combo Families (6 lines, Consistency: 40%)+35ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces12
Synergy pieces2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats90Interaction88Mana base82
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.