Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp9
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Counterspells4
Spot removal11
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands12
Combat Damage Synergy: token swarm strategy, 2 haste enablers+19ⓘ
Synergy pieces2
Win conditions2
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base89Speed84Interaction81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas22 cards
22 sagas. Multi-chapter enchantments for incremental value.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.