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HomeExplore decksCommanders
WUBRG

tom bomb paper

viaArchidektArchidekt·Updated 21h ago·37 views·

Power level

5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp10
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Scry & Surveil2
Recursion7
Value engines1
Synergy support2
Counterspells4
Spot removal12
Board wipes2
Stax & hate3
Edict effects3
Protection1
Mana Acceleration+7ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands12
Basic lands4
Combat Damage Synergy+17ⓘ
Commander Synergy+6ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Token generators4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Sagas23 cards

23 sagas. Multi-chapter enchantments for incremental value.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.