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Commander
No commander provided8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence759 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana dorks5
Land ramp4
Other acceleration4
Tutors14
Draw engines6
Cantrips & burst draw2
Recursion8
Value engines4
Artifact/enchantment removal1
Spot removal2
Land destruction2
Stax & hate1
Protection5
Mana Acceleration+10ⓘ
Fetchlands6
Dual & shock lands1
Utility lands15
Basic lands1
23 Combo(s) Detected (Consistency: 92%)+129ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces16
Synergy pieces1
Win conditions7
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
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Landfall8 cards
8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
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