Graveyard/Reanimator Deck

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Commander
No commander provided
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence759 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana dorks5
Land ramp4
Other acceleration4
Tutors14
Draw engines6
Cantrips & burst draw2
Recursion8
Value engines4
Artifact/enchantment removal1
Spot removal2
Land destruction2
Stax & hate1
Protection5
Mana Acceleration+10
Fetchlands6
Dual & shock lands1
Utility lands15
Basic lands1
23 Combo(s) Detected (Consistency: 92%)+129
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25
Combo pieces16
Synergy pieces1
Win conditions7
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Game changers 12
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator8 cards

8 graveyard synergies. Use your graveyard as a second hand.

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Landfall8 cards

8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos23 total

  • 2-card combos · 6
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  • 3-card combos · 16
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