Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(490 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Other acceleration3
Commander Synergy (1 groups)+4ⓘ
Tutors2
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines4
Control Strategy Bonus (16 interaction cards)+30ⓘ
Counterspells10
Spot removal2
Artifact/enchantment removal1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands7
3 Combo(s) Detected (Consistency: 68%)+29ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Tempo Control (lockout lethality)+10ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces4
Combat threats1
Drain effects4
Token generators2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats93Consistency84Interaction84
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Storm13 cards
13 storm synergies. Chain spells for exponential value.