HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
UG

Rolling Thunder

viaMoxfieldMoxfield·11 views·2h ago

Power level

4.0±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence262 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp9
Commander Synergy+1ⓘ
Tutors3
Draw engines2
Cantrips & burst draw12
Recursion4
Value engines8
Counterspells1
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes2
Two-Color Mana Base+9ⓘ
Mana Acceleration+8ⓘ
Fetchlands2
Premium utility lands1
Utility lands1
Basic lands2
Combat Damage Synergy+21ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3.4ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Combat threats6
Token generators6
Clone effects1
Extra turns1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.0 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none

Themes5 total

Token StrategyCore (16 cards)

16 token producers. Go-wide with a creature token army for board presence and combat pressure.

,,,,
+1/+1 CountersCore (12 cards)

12 counter synergies. Grow creatures over time for massive threats.

,,,,
Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History5 snapshots

Grade

Power3.3→4.0+0.7
BracketB2→B3(+1)

Vectors

Velocity
37→37
—
Consistency
75→80
+5
Interaction
35→35
—
Efficiency
63→69
+6
Lethality
81→88
+7

Card Changes

Added (5)

Removed (3)

Grade

Power3.1→3.3+0.2
BracketB2→B2

Vectors

Velocity
28→37
+9
Consistency
63→75
+12
Interaction
31→35
+4
Efficiency
63→63
—
Lethality
81→81
—

Card Changes

Added (4)

Grade

Power3.0→3.1+0.1
BracketB2→B2

Vectors

Velocity
28→28
—
Consistency
59→63
+4
Interaction
31→31
—
Efficiency
63→63
—
Lethality
80→81
+1

Card Changes

Added (2)

Grade

Power1.6→3.0+1.4
BracketB1→B2(+1)

Vectors

Velocity
6→28
+22
Consistency
0→59
+59
Interaction
20→31
+11
Efficiency
69→63
-6
Lethality
29→80
+51

Card Changes

Added (38)

Grade

Power1.3→1.6+0.3
BracketB1→B1

Vectors

Velocity
4→6
+2
Consistency
0→0
—
Interaction
8→20
+12
Efficiency
69→69
—
Lethality
22→29
+7

Card Changes

Added (7)