Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp3
Other acceleration4
Treasure generators2
Other1
Tutors2
Draw engines8
Cantrips & burst draw12
Recursion2
Counterspells2
Spot removal10
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands18
Taplands7
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces18
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base90Threats85Consistency84
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy39 cards
39 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.