Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(207 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators2
Tutors1
Draw engines7
Recursion2
Value engines1
Spot removal9
Stax & hate1
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
Other1
Combat Damage Synergy: 7 extra combats, 1 haste enabler, 1 evasion enabler, 13 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces2
Win conditions5
Combat threats12
Drain effects1
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+2-card combo→ Bracket 3
Threats85Mana base76Interaction72
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.