Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators4
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion5
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate4
Two-Color Powerhouse Lands (3)+10ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands13
Taplands4
Combat Damage Synergy: 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions2
Combat threats3
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction85Mana base85Consistency74
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.