Commander
No commander provided2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(90 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks4
Other acceleration1
Treasure generators1
Low Land Count (6/33)+-68ⓘ
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells2
Spot removal4
Artifact/enchantment removal1
Graveyard hate3
Board wipes1
Protection2
Low Land Count (6/33)+-68ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Token generators8
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.2 (Bracket 1)+Game Changers→ Bracket 3
Threats82Speed51Interaction41
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.