Mothman Counters

3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(197 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Combat Damage Synergy: token package, 5 token doublers+24
1 Combo(s) Detected (Consistency: 34%)+16
Commander Synergy (2 groups)+14
Win conditions1
Combat threats1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats84Mana base71Speed66

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Mill19 cards

19 mill effects. Empty opponent libraries or fuel your graveyard.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Proliferate12 cards

12 proliferate effects. Multiply all your counters at once.

Combos1 total