Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(409 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks9
Land ramp6
Treasure generators2
Tutors1
Draw engines5
Recursion3
Value engines3
Spot removal8
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands3
8 Combo(s) Detected (Consistency: 45%)+43ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces10
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats93Speed88Mana base81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal14 cards
14 elf creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos8 total
- Scurry Oak+Ivy Lane Denizen
- Rosie Cotton of South Lane+Scurry Oak
- The Jolly Balloon Man+Village Bell-Ringer
- Devoted Druid+Vizier of Remedies
- Midnight Guard+Presence of Gond
- Village Bell-Ringer+Temur Sabertooth
- Ivy Lane Denizen+Devoted Druid+Presence of Gond
- Rosie Cotton of South Lane+Devoted Druid+Presence of Gond