Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Treasure generators2
Draw engines7
Cantrips & burst draw5
Value engines4
Counterspells2
Spot removal12
Board wipes3
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands6
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combo pieces3
Synergy pieces4
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base85Interaction84Threats83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.