Commander
3.3±0.85
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(195 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration1
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines7
Other1
Control Strategy Bonus (13 interaction cards)+25ⓘ
Spot removal9
Board wipes2
Stax & hate1
Protection5
Other2
Premium utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Combat threats7
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction82Threats74Mana base53
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.