Commander
8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence578 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana4
Mana rocks3
Other acceleration1
Treasure generators5
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
+3
Draw engines8
Cantrips & burst draw3
Scry & Surveil1
Recursion8
+3
Value engines3
Spot removal6
Board wipes2
Stax & hate2
Edict effects1
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands1
+8
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands2
+5
+2
Utility lands16
+4
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
Basic lands2
+1
+1
5 Combo Families (27 lines, Consistency: 70%)+38ⓘ
Commander Synergy (3 groups)+18ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces15
Synergy pieces19
Win conditions1
+7
Token generators9
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats100Mana base90Consistency81
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)40 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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