Commander
2.1±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(102 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration1
Tutors1
Draw engines1
Cantrips & burst draw1
Value engines6
Spot removal4
Graveyard hate1
Protection2
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (14 sources)+4ⓘ
Taplands2
Basic lands1
Forest+31
Win conditions3
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base70Speed38Interaction24
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.