Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(402 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks8
Land ramp4
Other acceleration1
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal5
Artifact/enchantment removal3
Graveyard hate2
Stax & hate16
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands5
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions2
Drain effects1
Token generators2
Reanimation1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction95Mana base84Speed80
✓
Game changers 1
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes7 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.