Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration1
Draw engines4
Cantrips & burst draw6
Value engines3
Spot removal10
Board wipes2
Stax & hate2
Protection6
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands8
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces8
Win conditions1
Drain effects5
Token generators1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed96Threats83Mana base81
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy44 cards
44 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure41 cards
41 treasure generators. Ramp and artifact synergies in one package.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.