Commander
No commander provided2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(122 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw4
Value engines2
Spot removal6
Graveyard hate1
Stax & hate1
Utility lands2
Basic lands1
Plains+34
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Combat threats4
Token generators1
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Interaction52Consistency47Threats41
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron33 cards
33 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.