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Commander
No commander provided2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence122 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion4
Value engines2
Spot removal6
Graveyard hate1
Stax & hate1
Protection9
Utility lands2
Basic lands1
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Combat threats4
Token generators1
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron33 cards
33 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.