Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration5
Treasure generators5
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion3
Counterspells1
Spot removal6
Board wipes3
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands17
Taplands4
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+24ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency91Speed90Mana base89
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.