Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(499 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks4
Land ramp4
Draw engines9
Cantrips & burst draw4
Counterspells1
Spot removal10
Board wipes5
Stax & hate2
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands6
Dual & shock lands14
Premium utility lands8
Utility lands2
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Tempo Control (lockout lethality)+11ⓘ
2 extra turn effects+10ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base98Interaction87Threats76
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Proliferate17 cards
17 proliferate effects. Multiply all your counters at once.
Infect15 cards
15 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Superfriends12 cards
12 planeswalker synergies. Build a team of planeswalkers for overwhelming value.