Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Land ramp8
Other acceleration5
Treasure generators1
Tutors2
Draw engines7
Cantrips & burst draw2
Recursion1
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 6 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces12
Win conditions5
Combat threats2
Drain effects1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats88Mana base75Consistency66
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.