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HomeExplore decksCommanders
WURG

Thras/Akiri Animal Farm

viaMoxfieldMoxfield·Updated 1h ago·12 views·

Power level

9.9±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence968 pts
Strategy ceiling 9.8
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana9
Mana dorks7
Other acceleration4
Treasure generators2
Commander Draw Engine+10ⓘ
Tutors12
Draw engines8
Value engines3
Other1
Control Strategy+30ⓘ
Counterspells10
Spot removal3
Graveyard hate3
Stax & hate5
Protection4
Soft interaction1
Mana Acceleration+8ⓘ
Fetchlands7
Dual & shock lands8
Premium utility lands5
Utility lands4
12 Combo Families+78ⓘ
Combo Commander+15ⓘ
Commander Synergy+5ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces19
Synergy pieces1
Win conditions1
Token generators1
Other2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5

0.9 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 14
Minimum Bracket 4
✓
2-card combo 6
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Legends Matter12 cards

12 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos16 total

  • 2-card combos · 6
  • +
  • +
  • +
  • +
  • ++
    1 setup prereq
  • +
  • 3-card combos · 10
  • ++
  • ++
  • +++
    1 setup prereq
  • ++

History7 snapshots

Grade

Power9.9→9.9—
BracketB5→B5

Card Changes

Added (3)

Removed (3)

Combos:15→16+1

Grade

Power9.9→9.9—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
96→96
—
Consistency
94→95
+1
Interaction
97→97
—
Efficiency
96→96
—
Lethality
99→99
—

Card Changes

Added (2)

Removed (2)

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
96→96
—
Consistency
95→94
-1
Interaction
97→97
—
Efficiency
96→96
—
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→9.9—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→9.9—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Combos:16→15-1

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
96→96
—
Consistency
96→95
-1
Interaction
96→97
+1
Efficiency
97→96
-1
Lethality
99→99
—