Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators2
Draw engines3
Cantrips & burst draw3
Value engines1
Counterspells1
Spot removal5
Board wipes1
Stax & hate9
Protection10
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands7
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combat Damage Synergy: 2 haste enablers, 3 damage multipliers+16ⓘ
Combo pieces4
Win conditions3
Combat threats2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction91Threats84Mana base81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Forced Combat / Goad16 cards
16 forced combat effects. Make opponents attack each other.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Prison10 cards
10 prison effects. Lock opponents out of the game entirely.