Commander
3.9±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence255 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp2
Other acceleration2
Commander Draw Engine+15ⓘ
Draw engines6
Cantrips & burst draw1
Recursion6
Value engines3
Synergy support3
Other1
Spot removal6
Board wipes3
Edict effects1
Protection4
Other1
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands8
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces2
Win conditions2
Combat threats16
Sacrifice outlets2
Drain effects3
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Defenders/Walls20 cards
20 defenders/walls. Build an impenetrable wall, then convert to damage.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.