Commander
8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence597 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
+7
Mana rocks3
Mana dorks1
Other acceleration2
Treasure generators3
Tutors7
Draw engines8
Cantrips & burst draw4
Scry & Surveil5
Recursion6
+3
Value engines3
Artifact/enchantment removal2
Spot removal6
Board wipes3
Stax & hate2
Mono-Color Powerhouse Lands+17ⓘ
Mono-Color Mana Base+5ⓘ
Dual & shock lands1
+4
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands1
+24
8 Combo Families+60ⓘ
Commander Synergy+19ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces19
Synergy pieces7
+3
Win conditions2
Combat threats1
Drain effects1
Damage multipliers1
Alternate win strategies1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9 → Bracket 4
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Zombie Tribal8 cards
8 zombie creatures detected. Tribal synergies can create powerful board states.
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Lifedrain6 cards
6 lifedrain effects. Drain opponents' life while gaining life.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.