Go-Wide / Weenies Deck

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Commander
No commander provided
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence499 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana10
Mana rocks4
Other acceleration2
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw1
Wheels1
Value engines3
Counterspells6
Spot removal3
Graveyard hate2
Board wipes1
Edict effects1
Protection1
Mana Acceleration+5
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands2
Basic lands3
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 73%)+21
Combo pieces4
Synergy pieces3
Win conditions2
Combat threats1
Drain effects1
Token generators8
Reanimation1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Game changers 8
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Legends Matter8 cards

8 legendary synergies. Your legends grow stronger together.

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Combos1 total

  • 3-card combo · 1
  • ++