Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp1
Tutors3
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines6
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands2
4 Combo(s) Detected (Consistency: 75%)+35ⓘ
Combat Damage Synergy: 3 tribal lords, 1 evasion enabler, 1 damage multiplier+13ⓘ
Combo pieces7
Synergy pieces3
Win conditions4
Combat threats5
Sacrifice outlets3
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats96Mana base75Consistency61
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Vampire Tribal18 cards
18 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain11 cards
11 lifedrain effects. Drain opponents' life while gaining your own.