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Commander
No commander provided5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration4
Treasure generators1
Minor treasure1
Tutors2
Draw engines12
Recursion3
Value engines6
Synergy support1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate7
Protection12
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands13
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+21ⓘ
Combo pieces3
Synergy pieces13
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters24 cards
24 counter synergies. Grow creatures over time for massive threats.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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