Commander
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(138 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration6
Commander Synergy (1 groups)+9ⓘ
Tutors3
Draw engines4
Cantrips & burst draw5
Recursion4
Value engines1
Spot removal7
Board wipes3
Protection13
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands3
Basic lands1
Plains+30
Commander Synergy (2 groups)+17ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces3
Combat threats1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Interaction67Speed51
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron36 cards
36 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.