Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(308 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Treasure generators4
Other1
Tutors3
Draw engines4
Cantrips & burst draw17
Wheels2
Recursion4
+2
Value engines6
Counterspells4
Spot removal5
Board wipes4
Protection7
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+8
+14
Combat Damage Synergy: 1 token doubler, 2 extra combats, 1 haste enabler+18ⓘ
Synergy pieces11
Win conditions2
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 (Bracket 2)+Game Changers→ Bracket 3
Consistency90Interaction83Mana base75
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
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Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.