Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence211 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw17
Other1
Counterspells3
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
Fetchlands3
+7
+5
+5
Premium utility lands1
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands3
+5
+4
+7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+5.3ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces11
Combat threats11
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats85Mana base73Consistency72
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.