Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence412 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration5
Treasure generators1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines8
Spot removal7
Board wipes5
Protection9
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
+5
Dual & shock lands1
+5
Premium utility lands10
+6
+6
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands17
+2
+2
+2
+2
+2
+2
+2
Basic lands4
+1
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats7
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base91Threats90Interaction85
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
,,,,
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.