6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence471 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+8ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks1
Land ramp18
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+4ⓘ
Draw engines2
Cantrips & burst draw4
Scry & Surveil1
Recursion4
Value engines4
Counterspells7
Spot removal5
Protection3
Mana Acceleration+8ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
4 Combo Families+25ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+5ⓘ
Combo pieces9
Synergy pieces6
Win conditions2
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8+2-card combo 1→ Bracket 3
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.