Summoning Sickness

Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(458 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine+25
Commander Synergy (1 groups)+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Mana base97Consistency87Speed78

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.