Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(458 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks2
Land ramp10
Other acceleration1
Commander Synergy (2 groups)+15ⓘ
Tutors3
Draw engines7
Cantrips & burst draw8
Value engines4
Counterspells1
Spot removal14
Board wipes1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands7
Dual & shock lands11
Premium utility lands5
Utility lands9
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces3
Win conditions2
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base97Consistency87Speed78
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas27 cards
27 sagas. Multi-chapter enchantments for incremental value.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.