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HomeExplore decksCommanders
WUR

Sevinne, the Chronoclasm

viapasted list·Updated 44 days ago·9 views·

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Power level

3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence206 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks5
Mana dorks1
Other acceleration4
Treasure generators1
Draw engines2
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells1
Spot removal2
Stax & hate2
Protection1
Other3
Fetchlands3
Premium utility lands2
Utility lands1
Taplands5
Basic lands3
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+17ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces1
Synergy pieces3
Combat threats1
Token generators5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator27 cards

27 graveyard synergies. Use your graveyard as a second hand.

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Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 2-card combo · 1
  • +