Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(432 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks3
Land ramp9
Other acceleration3
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion7
Value engines4
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands3
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats1
Token generators1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Speed91Mana base86Consistency82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.