Commander
6.8±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Low Land Count (29/32)+-8ⓘ
Tutors1
Draw engines4
Cantrips & burst draw10
Wheels1
Recursion3
Value engines3
Other1
Counterspells5
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Other2
Low Land Count (29/32)+-8ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands5
Utility lands9
Taplands2
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+18ⓘ
Tempo Control (lockout lethality)+11.7ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats2
Drain effects1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats93Interaction89Mana base85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.