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HomeExplore decksCommanders
WUR

Kykar, Wind's Fury

viapasted list·Updated 22 days ago·18 views·

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Power level

6.8±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence479 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Low Land Count−8ⓘ
Tutors1
Draw engines4
Cantrips & burst draw10
Wheels1
Recursion3
Value engines3
Other1
Counterspells5
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate2
Other2
Low Land Count−8ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands5
Utility lands9
Taplands2
Basic lands3
1 Combo Family+19ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+18ⓘ
Tempo Control+11.7ⓘ
Extra Turn Package+5ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats2
Drain effects1
Reanimation1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Combos1 total

  • 2-card combo · 1
  • +