Commander
No commander provided5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
+7
Mana rocks9
Mana dorks3
Land ramp1
Treasure generators2
Other acceleration1
Tutors1
Draw engines11
Cantrips & burst draw7
Scry & Surveil3
Recursion1
Value engines5
Spot removal12
Graveyard hate3
Protection2
Mana Acceleration+2ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy+25ⓘ
Synergy pieces9
Win conditions2
Combat threats2
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.