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HomeExplore decksCommanders
UG

Jump Scare

viaMoxfieldMoxfield·47 views·27 days ago

Power level

5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp18
Other acceleration2
Commander Synergy+2ⓘ
Draw engines3
Cantrips & burst draw4
Scry & Surveil3
Recursion7
Value engines9
Counterspells1
Artifact/enchantment removal2
Spot removal1
Stax & hate2
Protection4
Mana Acceleration+15ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands3
Basic lands2
5 Combo Families+29ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+1ⓘ
Combo pieces11
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators3
Clone effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✕Game Changers — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Stompy / Big ManaCore (17 cards)

17 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
MorphCore (14 cards)

14 morph creatures. Hide key threats face-down for surprise reveals.

,,,,
Legends MatterCore (13 cards)

13 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos5 total

  • 3-card combos · 4
  • ++
  • ++
  • ++
  • ++
  • 4-card combo · 1
  • +++

History2 snapshots

Grade

Power5.6→5.6—
BracketB3→B4(+1)

Vectors

Velocity
77→78
+1
Consistency
70→78
+8
Interaction
22→36
+14
Efficiency
90→91
+1
Lethality
95→94
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.6→5.6—
BracketB4→B3(-1)

Vectors

Velocity
78→77
-1
Consistency
68→70
+2
Interaction
22→22
—
Efficiency
91→90
-1
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)